VR Interaction and Core Systems
Developed interactive VR mechanics using motion controllers, Physical weapon handling, Inventory interaction and item pick-up, and Healing mechancis triggered through hand gestures and held objects.
Enemy AI and Combat Design
Designed and scripted multiple enemy types with distinct behaviors, Patrol routines with pathfinding, Detection systems using raycasts, and Chase/attack behaviors tuned for VR.
Built a boss AI featuring multi-phase attacks.
Balanced a pistol and melee combat through, Damage falloff, Cooldowns, Limited ammo and heals, and Deliberate melee hit timing for VR.
Exploration, Puzzle, and Progression Systems
Created progression loops based on environmental puzzle solving, collecting memory items, and locked areas requiring a key item.
Designed exploration flow to guide players subtly using environmental design techniques.