VR Combat Interaction and Punch Detection
Tuned physical punch detection using velocity based hit thresholds, collision detection, and dynamic hit sensitivity adjustments based on distance.
Conducted multiple rounds of playtesting to refine timing windows, hit registration, and player experience.
Enemy AI and Combat Design
Helped Implement the enemy champion's movement, attacks, and positioning using Unity's NavMesh system.
Synced AI attack animations with collision logic so punches land accurately within the VR space.
Mythological Theme and Experience Design
Helped design the mythological theme of Greek God champions, character concepts, and divine power mechanics for special attacks.